﻿using Jinndev.UI;
using UnityEngine;
using UnityEngine.UI;

namespace Jinndev {

    public class Main : MonoBehaviour {

        void Start() {
            StorageUtill.Init(true);
            UIManager.Create().Init(Camera.main, new Vector2(1280, 800));
            UIManager.Instance.canvas.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
            MainUI.Create();
        }

        void Update() {

        }

    }

}
